Minggu, 10 April 2011

Selasa, 15 Desember 2009

city hunter versi italy

City Hunter- Italian

CITY HUNTER - ITALIAN

City HunterCITY HUNTER

Tsukasa Hojo (lo stesso di Occhi di Gatto) che è stato prodotto dalla YTV Yomiuri Telecasting Corporation e Nippon Sunrise ed è trasmesso in Giappone nel 1987. In Italia è arrivato nel 1997 ed è stato trasmesso da varie emittenti private. E' la storia di Ryo Saeba soprannominato Hunter (in inglese significa cacciatore), in quanto è un detective sempre alla caccia di qualche malfattore. Hunter vive in una palazzina della città di Tokyo insieme alla sua amica Kreta, sorella del suo amico Jeff, che dopo essere stato ferito mortalmente da una banda di malviventi, in punto di morte chiede ad Hunter di prendersi cura della ragazza. KretaNonostante Hunter vada pazzo per tutte belle ragazze, l'amore nei confronti di Kreta è solo di tipo affettivo, anche se quest'ultima è molto gelosa di tutte le ragazze che Hunter incontra nel corso delle sue avventure ed in particolare di Selene e Reika due avvenenti poliziotte, molto abili nel loro mestiere, che fanno girare la testa al nostro detective e che sanno sempre di ottenere da parte di Hunter qualsiasi tipo di aiuto. Per rintracciare Hunter, scrivono un messaggio nella bacheca informativa della stazione con la scritta XYZ. Nella serie di City Hunter l'autore fa molti riferimenti anche al famoso cartone animato Occhi di Gatto in quanto il locale dove si riunisce con i suoi amici e i suoi clienti è proprio il Cat's Eye Cafè, di Kelly, Sheila e Tati, ma delle tre sorelle ladre non c'è nessun riferimento. Spesso nelle sue imprese, Hunter è aiutato dall'energumeno Falcon, un ex mercenario molto abile nella lotta e nei combattimenti e dalla sua fidanzata Miki. Il genere della serie è tipicamente poliziesco e avventuroso, ma è anche ricco di divertenti gags umoristiche soprattutto quando Hunter deve corteggiare qualche ragazza. In una puntata, ad esempio, troviamo Hunter alle prese con uno psicopatico che ha rapito la nota giornalista tv Sayaka Asagiri della città di Mega city, minacciandola con un coltello. Hunter si dovrà discolpare di tutte le accuse che ricadono su di lui.

City Hunter e tutti i nomi, le immagini e i marchi registrati sono Copyright © YTV Yomiuri Telecasting Corporation / Nippon Sunrise e vengono qui utilizzati esclusivamente a scopi conoscitivi e divulgativi.
City hunter - english

CITY HUNTER

It’s the story of Saeba nicknamed Hunter ,he’s a detective who’s always chasing some killers or thiefs. Hunter lives in a flat in the city of Tokya with his friend Kreta, sister of his friend Jegg, who after being beaten up by a gang of thiefs just before dying asks Hunter to take care of his sister though Hunter is crazy on beautiful girls. Hunter feels only friendship towards Kreta, though Kreta is very jealous of all the beautiful girls that Hunter meets during his adventures especially Selene and Reika two police women, very agile in their work, that drive Hunter crazy and make their best to obtain all Hunter’s help. In order to contact hunter they write a message at the station with the letters XYZ. In the series City Hunter the author makes a lot of references to the cartoon Occhi di Gatto since the bar in which he meets with his friends is named Cat’s Eye Café, of Kelly, Sheila and Tati, but of the 3 sisters there’s no reference. Often Hunter is helped bu his friend Falcon, an ex merchandiser very agile in fighting. The theme of the cartoon is typical police adventures, but also rich of different humoristic gangs especially when Hunter has to flirt with some girl.

City Hunter e tutti i nomi, le immagini e i marchi registrati sono Copyright © YTV Yomiuri Telecasting

Rabu, 09 Desember 2009

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Minggu, 15 November 2009

Penemu Ikan Berkepala Buaya Mimpi dan Kesurupan

Penemu Ikan Berkepala Buaya Mimpi dan Kesurupan

Penemuan ikan berkepala buaya yang mengejutkan warga Medokan Semampir, Sukolilo, Surabaya tampaknya memiliki nilai mistis bagi pada salah satu penemunya.

Pasalnya, malam hari setelah penemuan ikan tersebut ia bermimpi aneh. Dalam mimpinya, Suwaji (58) disuruh oleh suara misterius agar mengembalikan ikan aneh temuannya.

"Tapi, kalau tidak dikembalikan ia harus memberinya kembang dan dupa," ujar Suwarni (47), rekan Suwaji yang turut menemukan ikan itu, Kamis (12/11/2009) malam.

Tak hanya itu saja, selain mendengar suara misterius, malam itu juga Suwaji juga langsung kesurupan. Tanpa sadar, Suwaji mengamuk dan sempat masuk tambak.

"Dia berteriak-teriak dan ngamuk, kemudian njebur tambak," ujar Suwrani yang asli Pacitan ini.

Akibatnya, karena kondisinya yang masih belum sadar betul, Suwaji pun akhirnya terpaksa dipulangkan ke Jombang.

"Iya, dia memilih untuk berobat dan terapi di daerahnya," tambah Suwarni.

Kini, ikan misterius berkepala buaya masih disimpan di dalam gubuk milik Sulton (59). Ikan aneh ini menjadi tontonan warga.

Di tempat itu juga disediakan kotak amal untuk perbaikan jalan dan jembatan. Ahmad Qosim (33), salah satu warga mengatakan jika dirinya penasaran dan ingin melihat ikan berkepala buaya tersebut.

"Pada mulanya saya sempat tak percaya, tapi setelah saya lihat sendiri ternyata memang ikan itu sangat aneh," ujar Qosim yang datang bersama istrinya.

Kamis, 12 November 2009

Eyeshield 21 Vol. #05

By Jarred Pine December 18, 2005
Release Date: December 01, 2005


Eyeshield 21 Vol.#05
© Viz Media


Creative Talent
Writer/Artist:Story By: Riichiro Inagaki / Art By: Yusuke Murata
Translated by:Allison Markin Powell
Adapted by:

What They Say
The Devil Bats finagle their way into a game against the behemoth-like Taiyo Sphinx. The winners will get a chance to scrimmage against a high school championship team in the United States. Will Sena and crew be able to break down the Sphinx's invincible "pyramid" front line and send them crying home to their mummies?

The Review
Cowgirl cheerleaders, occult nurses, garish locker rooms, giant Egyptian linemen, a pharaoh-like quarterback, and of course GUNS, GUNS, GUNS--the insanity and high-octane football action just keeps on coming page after page.

Packaging:
VIZ once again uses the original cover artwork from the Japanese tankoubon, featuring an appropriate “blood, sweat, and tears” illustration of the Hah Brothers--a main focus in this volume. The colors are nice and bright, with the English logo again appearing at the top looking almost identical to the Japanese version. Even though there a few instances of fading or tone blotching, the print reproduction still seems to be at the top of the Shonen Jump titles. Unfortunately, there are no color pages. Inside there are words from Inagaki, more hilarious chapter inserts, fun chapter headers featuring character artwork, and more of my favorite “Deluxe Biographies of the Supporting Cast”.

Art:
Murata’s artwork allows this title to succeed. The character designs are wildly humorous featuring a lot of odd influences, from animals to nuts, and make use of hard edges and line hatching to create a variety of personalities. The football action is enhanced with many effect lines and other exaggerated elements that make for a highly energetic portrayal of the sport. Those who don’t enjoy real-life football will mostly like get excited over his illustration of the sport here. My favorite part of his artwork though are the interesting perspectives in the panels, featuring wide-angle, distorted views and ground shots that just make everything that much more enjoyable. I only wish that we could maybe get some full-sized page spreads where Murata just goes nuts with his talents.

Text/SFX:
SFX are translated and retouched, which look solid here with new text that perfectly blends in with the art. The translation is pretty good, making sure that all the humor stays intact as well as keeping the dialogue appropriate for each character. I had a couple very minor issues with the football terminology, but I suspect that it was probably the same in the original language seeing how the football here isn’t exactly a technical guidebook.

Contents (Watch out spoilers ahead):
With some downtime between tournaments, Deimon High gets back to training for that Christmas Bowl championship game in the winter tournament. It’s time to start learning the basics, which includes strength training, passing routes, and blocking. However, this isn’t just any normal required sports manga training arc. Oh no, that would be too boring for Inagaki and Murata. First off, the strength training will be accomplished through construction as Hiruma enslaves the team, fitted with prison labor outfits, to work on building the new team locker room. And what better way to train than playing an exhibition game against a real American football team from the States as part of Football Monthly’s 20th Annual international showdown. With the top teams still competing in the Kanto tournament, Hiruma submits Deimon’s application only to be turned down in favor of the mighty Taiyo High Sphinx, who boasts massive linemen known as the Pyramid Line. After a little computer hacking courtesy of Hiruma, the two schools end up playing a game against each other for the right to go up against the Americans, the X High Aliens.

You want exciting sports action? Check! The game against Taiyo Sphinx is one that will test Kurita’s and his fellow linemen’s guts as an undersized front going up against the Pyramid Line. While the portrayal of the sport might be simple, what the creators do is really highlight and bring out the energy and excitement of the game for the readers. For those who are not fans of the sport, you will most likely find this to be much more entertaining. Deimon High will find themselves down early on, but we will have to wait until the next volume to find out what tricks Hiruma has placed with the offense and defense.

You want gut-busting comedy that will leave you in stitches? Double-team check! Inagaki’s well scripted humor and Murata’s visual gags come at the reader at a rapid pace. It’s rare to flip more than a couple pages without coming across some bit of comedy, many times completely unexpected but yet perfectly fitting the context of the panels. It is this style of comedy that really brings the story to life and leaves the reader feeling just as energetic and animated as the manga.

You want characters that are memorable who also are developed as the story progresses? HAT TRICK CHECK! The cast of Eyeshield 21 is growing into quite the ensemble. While there is not enough room in each volume to cover every character, Inagaki always makes sure that his cast is present and making their mark as well as bringing back past characters that were once forgotten. Even characters that you think would be ignored get their time to shine, including the Hah Brothers and Ojo’s Sakuraba in this volume. The development of the Hah Brothers takes a much more blood, sweat, and dirt approach as they find their motivation for enjoying the game of football. Sakuraba, on the other hand, has much more of an introspective experience as he struggles with his own self-worth while laid up in a hospital bed after Eyeshield 21’s infamous “murder tackle”. Sure, they might not be the deepest characters, but it’s their obvious and instantly memorable characterizations that make it work. There is such a wide variety of character personalities in this manga that I’m sure every reader can find their favorite to root for.

Comments
Featuring about 10 cheerleaders dressed in halter tops, tight jeans, tasseled vests, and cowboy hats with each firing off their pistols while joining their quick-draw coach for a little halftime celebration, it is within the first panel of Eyeshield 21 Vol. #5 in which I am instantly reminded of just how wonderfully insane Inagaki and Murata are with their blatant, over-the-top characterizations. High energy sports action, laugh-a-page comedy, and a memorable ensemble cast, this is a manga that everyone can get excited about--regardless of whether you are a sports manga fan or not. Eyeshield 21 is just consistently enjoyable with each and every volume. Highly recommended.

Eyeshield 21 Vol. #05

By Jarred Pine December 18, 2005
Release Date: December 01, 2005


Eyeshield 21 Vol.#05
© Viz Media


Creative Talent
Writer/Artist:Story By: Riichiro Inagaki / Art By: Yusuke Murata
Translated by:Allison Markin Powell
Adapted by:

What They Say
The Devil Bats finagle their way into a game against the behemoth-like Taiyo Sphinx. The winners will get a chance to scrimmage against a high school championship team in the United States. Will Sena and crew be able to break down the Sphinx's invincible "pyramid" front line and send them crying home to their mummies?

The Review
Cowgirl cheerleaders, occult nurses, garish locker rooms, giant Egyptian linemen, a pharaoh-like quarterback, and of course GUNS, GUNS, GUNS--the insanity and high-octane football action just keeps on coming page after page.

Packaging:
VIZ once again uses the original cover artwork from the Japanese tankoubon, featuring an appropriate “blood, sweat, and tears” illustration of the Hah Brothers--a main focus in this volume. The colors are nice and bright, with the English logo again appearing at the top looking almost identical to the Japanese version. Even though there a few instances of fading or tone blotching, the print reproduction still seems to be at the top of the Shonen Jump titles. Unfortunately, there are no color pages. Inside there are words from Inagaki, more hilarious chapter inserts, fun chapter headers featuring character artwork, and more of my favorite “Deluxe Biographies of the Supporting Cast”.

Art:
Murata’s artwork allows this title to succeed. The character designs are wildly humorous featuring a lot of odd influences, from animals to nuts, and make use of hard edges and line hatching to create a variety of personalities. The football action is enhanced with many effect lines and other exaggerated elements that make for a highly energetic portrayal of the sport. Those who don’t enjoy real-life football will mostly like get excited over his illustration of the sport here. My favorite part of his artwork though are the interesting perspectives in the panels, featuring wide-angle, distorted views and ground shots that just make everything that much more enjoyable. I only wish that we could maybe get some full-sized page spreads where Murata just goes nuts with his talents.

Text/SFX:
SFX are translated and retouched, which look solid here with new text that perfectly blends in with the art. The translation is pretty good, making sure that all the humor stays intact as well as keeping the dialogue appropriate for each character. I had a couple very minor issues with the football terminology, but I suspect that it was probably the same in the original language seeing how the football here isn’t exactly a technical guidebook.

Contents (Watch out spoilers ahead):
With some downtime between tournaments, Deimon High gets back to training for that Christmas Bowl championship game in the winter tournament. It’s time to start learning the basics, which includes strength training, passing routes, and blocking. However, this isn’t just any normal required sports manga training arc. Oh no, that would be too boring for Inagaki and Murata. First off, the strength training will be accomplished through construction as Hiruma enslaves the team, fitted with prison labor outfits, to work on building the new team locker room. And what better way to train than playing an exhibition game against a real American football team from the States as part of Football Monthly’s 20th Annual international showdown. With the top teams still competing in the Kanto tournament, Hiruma submits Deimon’s application only to be turned down in favor of the mighty Taiyo High Sphinx, who boasts massive linemen known as the Pyramid Line. After a little computer hacking courtesy of Hiruma, the two schools end up playing a game against each other for the right to go up against the Americans, the X High Aliens.

You want exciting sports action? Check! The game against Taiyo Sphinx is one that will test Kurita’s and his fellow linemen’s guts as an undersized front going up against the Pyramid Line. While the portrayal of the sport might be simple, what the creators do is really highlight and bring out the energy and excitement of the game for the readers. For those who are not fans of the sport, you will most likely find this to be much more entertaining. Deimon High will find themselves down early on, but we will have to wait until the next volume to find out what tricks Hiruma has placed with the offense and defense.

You want gut-busting comedy that will leave you in stitches? Double-team check! Inagaki’s well scripted humor and Murata’s visual gags come at the reader at a rapid pace. It’s rare to flip more than a couple pages without coming across some bit of comedy, many times completely unexpected but yet perfectly fitting the context of the panels. It is this style of comedy that really brings the story to life and leaves the reader feeling just as energetic and animated as the manga.

You want characters that are memorable who also are developed as the story progresses? HAT TRICK CHECK! The cast of Eyeshield 21 is growing into quite the ensemble. While there is not enough room in each volume to cover every character, Inagaki always makes sure that his cast is present and making their mark as well as bringing back past characters that were once forgotten. Even characters that you think would be ignored get their time to shine, including the Hah Brothers and Ojo’s Sakuraba in this volume. The development of the Hah Brothers takes a much more blood, sweat, and dirt approach as they find their motivation for enjoying the game of football. Sakuraba, on the other hand, has much more of an introspective experience as he struggles with his own self-worth while laid up in a hospital bed after Eyeshield 21’s infamous “murder tackle”. Sure, they might not be the deepest characters, but it’s their obvious and instantly memorable characterizations that make it work. There is such a wide variety of character personalities in this manga that I’m sure every reader can find their favorite to root for.

Comments
Featuring about 10 cheerleaders dressed in halter tops, tight jeans, tasseled vests, and cowboy hats with each firing off their pistols while joining their quick-draw coach for a little halftime celebration, it is within the first panel of Eyeshield 21 Vol. #5 in which I am instantly reminded of just how wonderfully insane Inagaki and Murata are with their blatant, over-the-top characterizations. High energy sports action, laugh-a-page comedy, and a memorable ensemble cast, this is a manga that everyone can get excited about--regardless of whether you are a sports manga fan or not. Eyeshield 21 is just consistently enjoyable with each and every volume. Highly recommended.

Sabtu, 07 November 2009

Eyeshield 21

G.novel 4

Synopsis:
Eyeshield 21 GN 4
Sena Kobayakawa has spent his entire life running from bullies, but he's finally putting his light-speed legs to good use as the star player of Deimon High School's American football team. Disguised as running back Eyeshield 21, Sena must lead Deimon to victory while hiding his identity from opponents. Their next game is against the shady delinquents of Zokugaku High School, but can Sena and the team overcome Zokugaku's dirty tactics and their long-armed linebacker, Rui Habashira? Meanwhile, the team's success has piqued the interest of other Deimon students, and Hiruma decides that the best way to select new players is a test of endurance—all the way to the top of Tokyo Tower.


Review:


Why must Eyeshield 21 be so much fun? Give Sena a sword instead of an American football, spiritual powers instead of speed, and you'd have just another generic shounen series. But maybe it is the football that makes Eyeshield special. With a unique setting and unique roles, this manga stands apart from its peers, even when compared to other sports titles. A full-length game in Volume 4 emanates energy from start to finish, and the new characters introduced later on are just as colorful as the main cast. Even within the formulaic confines of the underdog sports saga, Eyeshield 21 has enough creativity and spirit to go the distance.

Anyone familiar with the challenge-and-fight pattern of typical shounen—and that's just about everyone—will find nothing new in the first half of this volume. Zokugaku is the newest obstacle in Sena's path to victory, and with catching prodigy Monta now on the team, the Deimon squad reveals a new set of techniques. Not too different from the world of ninjas or shinigami, right? Even newcomers to American football can get the hang of it, thanks to regular summaries of the rules and techniques. ("Even a monkey can understand football!" says one explanatory full-page spread.) Although predictable, the Zokugaku game flows with excitement all the way to the end, and the rest of the volume keeps things busy with an unorthodox tryout for new recruits. The story can be painfully methodical in its adherence to formula, but there are still enough quirks to make it worth reading.

Consider the case of the Hah Brothers, for example. The three bullies who tried to intimidate Sena in Volume 1 make a sensational return as the team's front line, with a wide-eyed "Hah?!" as their new catchphrase. A simple gimmick, perhaps, but a memorable one. Other side characters like Zokugaku's slimy team captain Habashira and vocabulary-challenged lineman Komusubi are equally distinctive. Somehow, the entire cast of Eyeshield 21 is likeable—even the "bad guys" are so over-the-top that it's hard to find them annoying. Instead, exaggerated personalities and traits keep things lively, bringing humor to a plot that would otherwise be boring.

Artist Yusuke Murata infuses the artwork with so much energy that readers might be forgiven for finding real American football boring. Let's face it—you're never going to see speedlines, flame auras, and stop-motion effects in the Superbowl. Such visual techniques are fair game in manga, though, and Murata reigns supreme when it comes to depictions of pure speed and action. His command of perspective is particularly strong, curving and distorting individual panels for maximum effect. Murata is equally adept at day-to-day scenes, filling them with rich detail but keeping a clear view of what's going on. The character designs, of course, are a feat of imagination: just look at the animal-inspired ingenuity of Habashira the chameleon, Monta the monkey, or Komusubi the hedgehog. The only shortcoming is a tendency to squeeze too much on one page: Sena's sudden turnaround against Habashira seems rushed, and a crucial panel at the end of the tryouts is barely readable.

In a manga that flows so swiftly from scene to scene, it's necessary for the translated dialogue to keep up, which it does. Although the characters speak in simple terms, their words are always to the point, and sometimes with a dash of humor. Purists may rankle at how Monta's "MAX!" catchphrase has been adapted into "Maxi-", but it's a small wrinkle (he says it maybe twice) in a script that is otherwise written in plain, natural English. On the visual side, Viz has developed a reputation for sneakily editing risqué imagery out of their other titles, but the infamous "middle finger" scene is preserved here in all its glory. The company continues its policy of replacing all Japanese sound effects with English equivalents, but the graphic design has evolved to a point where the new effects integrate into the art almost as smoothly as the original Japanese characters.

American football may not be the first thing that comes to mind when you think of manga, but the boundless energy of Eyeshield 21 makes it seem as natural as samurai epics or cyberpunk thrillers. This volume continues the typical shounen path to victory, but it's a path filled with slick action, hilarious characters, and a unique outlook on the quintessential American sport. Whether you're a sports junkie waiting for the NFL playoffs to start, or a manga fan looking for a fresh alternative to the usual swords and sorcery, Eyeshield 21 is a guaranteed fix for your
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